wildbottom said: Since this is open source. Do they allow you to use universal Controllers?
It's open source and open hardware. If there is a controller that you want to use on it, you can hack it to use whatever controller you want. They encourage hacking it. It won't void your warranty to do so.
greling said: Those of you who were smart enough to back it on Kickstarter will be getting your consoles a little early and shipped out on March 28th.
I was stupid enough to believe in the hype and back the Kickstarter. I say "stupid" because as it turns out backing the Kickstarter didn't save me any money or anything like that. I could have waited to see if the thing actually turns out to be worth a damn and then picked one up from Amazon.
Unfortunately, I don't have much faith at this point that it actually will be worth a damn. The developer units that have been shipped are far from promising. The design of the unit itself is poor and the much touted controllers are pretty much worthless. Having already committed my money I am of course hoping for some vast improvements by the end of the month, but I'm not holding my breath.
owenscott said: A silly im over 40 years old and it shows but i still want to be cool to my kids question ... how do you pronounce this ? How do you pronounce OUYA?
From their FAQ OOO-yah. Apparently it doesn’t have the most pleasant meaning in Swahili.
MisterBeefhead said: greling said: Those of you who were smart enough to back it on Kickstarter will be getting your consoles a little early and shipped out on March 28th.
I was stupid enough to believe in the hype and back the Kickstarter. I say "stupid" because as it turns out backing the Kickstarter didn't save me any money or anything like that. I could have waited to see if the thing actually turns out to be worth a damn and then picked one up from Amazon.
Unfortunately, I don't have much faith at this point that it actually will be worth a damn. The developer units that have been shipped are far from promising. The design of the unit itself is poor and the much touted controllers are pretty much worthless. Having already committed my money I am of course hoping for some vast improvements by the end of the month, but I'm not holding my breath.
Uh, the developer units were buggy and hurriedly made from cheap transparent plastic. They don't look anywhere near what the final product will look like. The developer units were rushed out, warts and all, so that more experienced devs could produce games and try them out on something other than their PC. They are collector's items. And, one of the first things they changed in response to developer feedback was the controller.
If you bought a $300 developer kit in the beta stage, hoping to save money and have a perfect product, when the regular unit itself was priced at just $99, then I really have to question your judgement.
Those of us who participated in the $99 Kickstarter deal are not only getting our devices shipped to us 3 months in advance, but our device will be marked as collectors items, our usernames reserved well in advanced, and we got second controllers for half off of what they are going for now.
greling said: Uh, the developer units were buggy and hurriedly made from cheap transparent plastic. They don't look anywhere near what the final product will look like. The developer units were rushed out, warts and all, so that more experienced devs could produce games and try them out on something other than their PC. They are collector's items. And, one of the first things they changed in response to developer feedback was the controller.
If you bought a $300 developer kit in the beta stage, hoping to save money and have a perfect product, when the regular unit itself was priced at just $99, then I really have to question your judgement.
Those of us who participated in the $99 Kickstarter deal are not only getting our devices shipped to us 3 months in advance, but our device will be marked as collectors items, our usernames reserved well in advanced, and we got second controllers for half off of what they are going for now.
The developer units being rushed, buggy, and shoddily made should be a giant warning alarm to anyone considering pre-ordering this very questionable device. I certainly did not buy a developer console as I am no developer, but I have read with great interest and a growing sense of dismay the details of the quality of the developer hardware. The idea that the thrown-together developer consoles will ever be anything even remotely resembling a "collectors item" is laughable at best.
My point is, this is not a standard game console. There is no conceivable benefit to pre-ordering one when you really have no idea what you will be getting. There is still a huge amount riding on the release at the end of the month.
Here's what it all really comes down to: at this point, approximately 60k units have been sold. Sixty thousand users isn't nearly a large enough user base to attract developers in the long term. OUYA desperately needs a few things to happen to get that user base to grow: first there needs to be something really impressive happening on that tv screen when the first users power up their shiny new OUYA consoles, something that gets a lot of that initial user base throwing up videos and reviews all over the net showing off their amazing new toy. Next, there needs to be at least one killer game, something that can only be played on the OUYA and gets amazing reviews, and it has to show up in pretty short order, like in the three months between the Kickstarter shipments and the retail release.
Unfortunately, there is very little indicator that either of these things will happen. It's going to be a race: can the OUYA prove itself before the potential user base loses interest? I certainly wouldn't bet on success. Oh wait, I already did. Crap.
Stop your whining when you haven't even tried the console out yet. The feedback from the developers has largely been rather positive, so much so that key big players have signed deals.
And this never was intended to be a mainstream console for a mass audience. It is meant for hardcore gamers who want more power over their console, and want it to be open source and open hardware so they can hack it.
If you want the carefully pre-packaged iPhone of gaming consoles, go buy a Wii. This for those who like it Android-style.
greling said: Stop your whining when you haven't even tried the console out yet. The feedback from the developers has largely been rather positive, so much so that key big players have signed deals.
And this never was intended to be a mainstream console for a mass audience. It is meant for hardcore gamers who want more power over their console, and want it to be open source and open hardware so they can hack it.
If you want the carefully pre-packaged iPhone of gaming consoles, go buy a Wii. This for those who like it Android-style. This is a deal forum. You've made a post implying that you somehow think that paying retail price for a completely unproven product, that you have no first hand experience with whatsoever, made by a company with no track record whatsoever, is a good deal. I am pointing out that there is absolutely no benefit in pre-ordering such a product, and that waiting is obviously the prudent choice for the deal-minded.
greling said: And there are three Killer app games that are going to be on it, that made me want to buy this on its own: Shadowrun Online, Final Fantasy III and Double Fine Adventure. Hardcore gaming Fanatics already are familiar with what they are about. Shadowrun Online isn't due until the end of the year, and DFA has no release date whatsoever. By the time they come out, the OUYA will either have already proven itself or crashed and burned. As for FF3, you're citing a 23 year old game as a "killer app for hardcore gamers"? I'm sorry, but any "hardcore gamers" out there have already played FF3 to death. Adding yet another way to play a tired old game certainly isn't going to sell many systems.
Sorry but Ooya is DOA. It reminds me of those cheap "controller games" you buy from the kiosk at the mall (hook the controller to the TV and it plays like 3 old school games). This is the same concept.
So, this thread inspired me to read up in some of the developer forums for the OUYA and it's related software, and I have to say, things aren't exactly looking good. Game developers are concerned about how OUYA plans to be both completely open and still curb piracy, there has been no clear response from the OUYA team. So far, there hasn't even been any sort of consensus on how to implement a pause feature into games, as no one thought to design the controllers with a "start" button or similar. We're exactly three weeks away from the ship date and the OUYA team still hasn't even decided what the darned thing is even going to be made of yet (brushed aluminum for both the console and the controller was stated in one statement last week, but that was changed the next day to "we're not revealing that yet") The developer consoles have been overheating due to poor design, so the demo that they've been showing at press conferences had a fan stuck in it that has been reported to be as loud as a small blowdryer. In live presentations, Uhrman seems to be essentially making up the things she says as goes.
Essentially, we've got a product that to any rational person who knows anything about product development is at least six months from completion, and they plan to ship it in three weeks. This is going to be interesting to say the least.
One small positive note, progress on the XBMC port seems to be coming along swimmingly. So, worst case scenario, those who backed the kickstarter should end up with a decent little media player if nothing else. I'm certainly hoping for more, but if it comes to it I can live with that.
Those were all emulations. The actual games made for OUYA should prove to have an even better performance, as they will be made actually native to the console.
Piracy is actually not as big of an issue on the OUYA as people believe it is, due to the way the store works. Basically, apps are downloaded for free (not purchased). And then OUYA provides a generic IAP service for your game, where the IAP service provides in-app purchases (such as in-game items), entitlements (such as full-version unlocks or DLC purchases), or subscriptions (pay a monthly fee).
Your game contacts the OUYA servers to check whether or not the user has purchased the item (for example, a paid game would contact the OUYA servers to check if the user has purchased the 'Full Game' entitlement, if so it allows the user to play the full feature set of the game, otherwise the game defaults to "trial" mode or some similar behavior). This means there is no difference between the full game and the trial game, the game itself is just one single application that checks whether it should operate in Trial Mode or Full Mode. So even if a hacker rips the APK off of the internal storage and distributes it, they are not distributing anything other than what anybody and their mom could download off of the OUYA store for free anyway.
If anyone should be concerned about piracy, it's Nintendo, it's Sony, and it's Microsoft. A closed-source, closed-hardware console does nothing to prevent piracy.
By their very nature, if you can put playable data on console media, you can take data off them. Boxer8 is making the right decision to make an open console that emphasizes free play. If anything, the free-to-play model discourages piracy. Just look at Steam.
you like it, great, i get it, you have listed some pretty old games here, but this is a toy. if it does everything a Roku does, might be worth a premium. N64 emulator, playstation emulator, pretty funny, the game in your PS emulator link is from 94, only a couple decades, most of what i see here should run on a phone
greling said: You make a lot of bold claims for someone who has never even tried the device, but contrary to your assumptions, I have. And so have many others...
Those were all emulations. The actual games made for OUYA should prove to have an even better performance, as they will be made actually native to the console.
Well, let me try to give you some other ideas of why I think it's great:
1. It's not that it's running Android; it's awesome because it's an open platform.
2. It allows your kids/spouse to play it without tying up your phone.
3. It's CHEAP! (Half the price of the cheapest Wii or XBox model and it comes with much more games to play. Xbox has yet to even come close to 500.)
4. The company behind it is supportive of the hacking and homebrew scene.
5. It's an AWESOME teaching platform. None of the consoles give full access to students to learn development. It also has teaching potential beyond the game arena. I'd get this before I'd get the Raspberry Pi any day.
6. It is fairly feature rich and a finished product. Great for hackers who only want to mess with the software side.
7. I think that the casual gamer market is vastly under estimated. The Wii sold truckloads but now its kind of long in the tooth. I can see the Ouya replacing the Wii for a large group of people.
if it's really good, someone (Samsung)? will buy it and integrate it into their smart TV's or buy it just to crush it, just like current consoles, it will be dependent on titles people care to play, just like most big releases are available on all 3 current boxes, i don't see it survive as it is
Admittedly, Project Shield is much more impressive, but can it be had for $99? Can it be hacked without voiding your warranty? Can you do two or more players? I think it serves another market.
After seeing and playing with the Ouya this week, I’m even more skeptical.
From a basic usability standpoint, there are some serious performance issues at a fundamental level while using the system less than three months before it’s set to ship to retailers. There’s severe slowdown navigating menus. Moving from tile to tile is sluggish, and moving to the next page of tiles in any particular part of the menu is also choppy and slow. This is without an internet connection, which I expect will make things worse.
The Ouya’s controller also demonstrated a significant amount of input latency, which translates to a noticeable delay between controller input and results on the television. This was most apparent in the Ouya port of Canabalt. On iOS, Canabalt is a game of twitch reflexes. On the Ouya, I needed to react much earlier, knowing it would take an inordinate amount of time for me to get off the ground. This same delay applied to every game I tried, though its overall impact varied from title to title. Several other titles demonstrated performance problems — the Ouya port of the iOS port of the 3DS port of Final Fantasy 3 comes to mind.
Some of these issues may be resolved in part or in full by the Ouya’s launch, assuming they’re only software problems. But if they’re hardware-related, the Ouya may be in a tough spot, given CEO Julie Uhrman’s repeated assertions that the system itself is "fully baked" and final.
Theverge.com's review calls the interface "a mess" and states blatantly that no one should buy it in it's current state. Gives it a 3.5/10 rating, the second lowest review they've ever given.
skh12 said: it's going straight to big lots, isn't it?
or unsuspecting grannies on QVC for Christmas gifts
No, because the company doesn't have enough capital to produce a surplus of units. If/when it fails, they'll just halt production and that'll be the end of it.
MisterBeefhead said: skh12 said: it's going straight to big lots, isn't it?
or unsuspecting grannies on QVC for Christmas gifts
No, because the company doesn't have enough capital to produce a surplus of units. If/when it fails, they'll just halt production and that'll be the end of it.
While the Android-powered Ouya isn't hitting retail until early June, early backers have received their preview units, and some of them don't have very positive things to say about the great open source console hope. That's to be expected as, according to the console maker, the system isn't review-ready yet.
Real easy to trash the beta version of something two months before its retail release.
While the Android-powered Ouya isn't hitting retail until early June, early backers have received their preview units, and some of them don't have very positive things to say about the great open source console hope. That's to be expected as, according to the console maker, the system isn't review-ready yet.
Real easy to trash the beta version of something two months before its retail release.
"according to the console maker, the system isn't review-ready yet"?? Are you kidding me? A month ago Uhrman was quoted as saying “Our hardware is baked, it's complete, it's done,” and now that this piece of garbage is getting trashed by everyone who gets their hands on one, it's a "beta version"? So, where does that leave the 60,000 Kickstarter backers who had no idea that they were buying into a "beta version"?
A month ago when I replied in this thread for the first time, I at least had a small hope that this thing wouldn't be a total bust. Unfortunately, at this point, there's just no way. The only hope I have left is that my Kickstarter console will ship before the retail date (which, it seems, is extremely unlikely - it's been two weeks since shipping began, and people comparing notes on various forums have come to the conclusion that less than 300 units have been shipped so far) and I'll be able to dump it on eBay.
I think it's staggeringly obvious that the wings have already come off, and at this point we're just waiting for the inevitable crash to the ground. To quote the article you linked to: "there's no way in hell the Ouya folks can turn this around in two months". I agree completely.
MisterBeefhead said: "according to the console maker, the system isn't review-ready yet"?? Are you kidding me? A month ago Uhrman was quoted as saying “Our hardware is baked, it's complete, it's done,” and now that this piece of garbage is getting trashed by everyone who gets their hands on one, it's a "beta version"? So, where does that leave the 60,000 Kickstarter backers who had no idea that they were buying into a "beta version"?
A month ago when I replied in this thread for the first time, I at least had a small hope that this thing wouldn't be a total bust. Unfortunately, at this point, there's just no way. The only hope I have left is that my Kickstarter console will ship before the retail date (which, it seems, is extremely unlikely - it's been two weeks since shipping began, and people comparing notes on various forums have come to the conclusion that less than 300 units have been shipped so far) and I'll be able to dump it on eBay.
I think it's staggeringly obvious that the wings have already come off, and at this point we're just waiting for the inevitable crash to the ground. To quote the article you linked to: "there's no way in hell the Ouya folks can turn this around in two months". I agree completely.
"Our hardware". The hardware is done. The software is still in the works.
We wanted and open source, hackable console in which the end-users hacked it and contributed most of the content on it. And guess what? We got exactly that.
So what is exactly the fuss?
This was never meant to be like the mainstream Sony PS3 and XBox crap out that, if that was what you were expect. It was meant to be more like a much more suped-up version of the Raspberry Pi.
When considering a device like OUYA or GameStick, the phrase “Android console” conjures up two comparisons. On the one hand there is the temptation to look at them as Android phone-alikes and then start to wonder why they don’t have 100,000 games, or no Google Play store, or alternatively to get all huffy about how much Android is apparent (this was part of The Verge’s review – and it’s the sort of point that only a tech journalist would ever care about).
The second comparison is with consoles like Sony’s PlayStation 4 and Microsoft’s Xbox 360. In this mould, OUYA and similar are underpowered and half-baked, the reviewer looks at them and asks “could you ever see Call of Duty on this?” To which, of course, the answer is no. Or at least, not for a while.
So what comes across is the idea that the “Android console” is a device falling between two stools. But that’s largely because the tech/game-journo-land concept of what these devices are about is wrong. They’re not “Android consoles.”
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